Ludus AI is a toolkit for Unreal Engine 5 developers offering AI tools for documentation, Blueprint assistance, and C++ autocompletion to streamline game development.

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For Unreal Engine developers who want help building and troubleshooting projects without switching to a separate AI tool, Ludus AI works inside the Unreal Editor and uses context from project Blueprints, C++ code, assets, and levels. Ask questions about your project, investigate errors, or describe a change in plain language. Ludus can generate and edit Blueprint graphs, write or refactor C++, and help with systems such as materials, Niagara effects, audio, and level scenes. It can also generate assets including 3D models, textures, and animations. Changes are staged for review before they are applied, so you can check proposed edits as you prototype, debug, or develop an existing project. Ludus AI is intended for people creating games and other real-time 3D experiences in Unreal Engine, including developers working with both Blueprints and C++. It runs as an Unreal Editor plugin and supports Unreal Engine 5.4–5.8 on Windows, macOS, and Linux.

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